![]() Ultimately, you find yourself upgrading such things simply because the game told you to do so rather than because you want to see what could come next. In each case, you’re told what such an upgrade will unlock for you and why you need it, but it’s still pretty soulless. Instead of engaging you through a gripping storyline or unlocking new content in some way, it all feels quite banal. ![]() That means that you can achieve a lot in your first hour with Mobile Strike, but it rarely feels very interesting. Early buildings simply require you to tap on them a few times to initiate the upgrade, before following that up with a ‘speed up’ button to conclude with building. That tutorial is long, too, with a seemingly endless stream of objectives to work toward, alongside explanations on why you’d want to do any of that. ![]() Your base is essentially a grid-based layout, allowing for you to place new structures as and when the tutorial encourages you. ![]()
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